This presentation is about using Super Smash Brothers Brawl, the third game in the Smash Brothers series, released in 2008 for the Nintendo Wii, as the basis for buliding a community of players who would come regularly to library programs, or at least think of the library as a destination for activities they were interested in.
At the point of this presentation, University Place Library had a Nintendo Wii for about a year, and Super Smash Brothers for about six months.
The presentation takes on three parts - a fast way of getting all the options unlocked from a fresh copy, some modes built in to the game that make it useful to a community gathering themselves, and finally, customization options that can provide even more game modes for extended play.